Magic Destruction FX | HIP File βοΈ
π Vimeo HD β https://vimeo.com/1062901663
π Brief explanation (YT) - https://youtu.be/wuApXOm8gtI
π Learned some exciting things while working on this project using Houdini 20.5 & 20:
-
RBD Procedural in Solaris instead of
transform piecesfrom SOPs for handling heavy simulations. -
Karma XPUβs lightning-fast render speeds β had to convert
matnet (VEX) shadersinto MaterialX for compatibility. - MPM nodes β amazing for achieving realistic results quickly.
- ACES workflow β helped maintain consistent and visually appealing results.
π Building Simulation Time: 14 hours
β‘ (Only lightning rendered in Karma CPU as flat ribbons for curves are currently CPU-supported.)
π LinkedIn Profile: Pranay Mundada
π Project Files Available for Download!
β Included:
-
.hipfiles with detailed notes , organized and optimised (ready to use). - HDRI, gobo lights, and basic caches, etc.
- Bgeo caches (for main building & road asset) β required for fracture & sim.
-
Two versions available:
- With Textures (for main assets: Building & Road).
- Without Textures.
- Nuke files for final project (Nuke v13+ advised).
β Not Included:
- Sim caches (as they are heavy β you need to cache them for further use).
π Instructions:
- Open H20.5 files in Houdini 20.5 and H20 files in Houdini 20 (versions are mentioned in file names).
- Copy the OTL files into your Houdini installed OTL directory.
- All textures are ACES compatible and ready to render.
π© Need Help?
If you have any questions regarding the project or need textures, feel free to reach out at pranaymundada@gmail.com β Iβd be happy to assist! π
π¨ Credits: Assets & textures from KitBash3D.
Projects files of Magic Destruction
Houdini HDA/OTL
7
ACES Textures
100+
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